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Text File | 1993-08-01 | 5.3 KB | 100 lines | [TEXT/R*ch] |
- -----
- If thy wand hath run out of charges, thou mayst zap it again and again; though
- naught will happen at first, verily, thy persistence shall be rewarded, as
- one last charge may yet be wrested from it!
- -----
- Though the shopkeepers be wary, thieves have nevertheless stolen much by using
- their digging wands to hasten exits through the pavement.
- -----
- If thou hast had trouble with rust on thy armor or weapons, thou shouldst
- know that thou canst prevent this by, while in a confused state, reading the
- magical parchments which normally are used to cause their enchantment.
- Unguents of lubrication may provide similar protection, albeit of a
- transitory nature.
- -----
- Behold the cockatrice, whose diminutive stature belies its hidden might. The
- cockatrice can petrify any ordinary being it contacts--save those wise
- adventurers who eat a dead lizard or blob of acid when they feel themselves
- slowly turning to stone.
- -----
- While some wayfarers rely on scrounging finished armour in the dungeon, the
- resourceful know the mystical means by which mail may be fashioned out of
- scales from a dragon's hide.
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- It is customarily known among travelers that extra-healing draughts may clear
- thy senses when thou art addled by delusory visions. But never forget, the
- lowly potion which makes one sick may be used for the same purpose.
- -----
- While the consumption of lizard flesh or water beloved of the gods may clear
- the muddled head, the application of the horn of a creature of utmost purity
- can alleviate many other afflictions as well.
- -----
- If thou wouldst travel quickly between distant locations, thou must be
- able to control thy teleports, and in a confused state misread the scroll
- which usually teleports thyself locally. Daring adventurers have also
- performed the same feat sans need for scrolls or potions by stepping into
- a particular ambuscade.
- -----
- Almost all adventurers who come this way hope to pass the dread Medusa. To
- do this, the best advice is to keep thine eyes blindfolded and to cause the
- creature to espy its own reflection in a mirror.
- -----
- And where it is written "ad aerarium", diligent searching will often reveal
- the way to a trap which sends one to the Magic Memory Vault, where the riches
- of Croesus are stored; however, escaping from the vault with its gold is much
- harder than getting in.
- -----
- It is well known that wily shopkeepers doth raise their prices whene'er they
- espy the garish apparel of the approaching tourist or the countenance of a
- disfavored patron. They favor the gentle of manner and the fair of face.
- The boor may expect unprofitable transactions.
- ----- SINKS
- The cliche of the kitchen sink swallowing any unfortunate rings that contact
- its pernicious surface reflecteth greater truth than many homilies, yet
- even so, few hath developed the skill to identify enchanted rings by the
- transfigurations effected upon the voracious device's frame.
- -----
- The meat of enchanted creatures ofttimes conveyeth magical properties
- unto the consumer. A fresh corpse of floating eye doth fetch a high
- price among wizards for its utility in conferring Telepathy, by which
- the sightless may locate surrounding minds.
- -----
- The detection of blessings and curses is in the domain of the gods. They will
- make this information available to mortals who request it at their places of
- worship, or elsewhere for those mortals who devote themselves to the service
- of the gods.
- -----
- At times, the gods may favor worthy supplicants with named blades whose
- powers echo throughout legend. Learned wayfarers can reproduce blades of
- elven lineage, hated of the orcs, without the need for such intervention.
- -----
- There are many stories of a mighty amulet, the origins of which are said
- to be ancient Yendor. This amulet doth have awesome power, and the gods
- desireth it greatly. Mortals mayst tap only portions of its terrible
- abilities. The stories tell of mortals seeing what their eyes cannot
- see and seeking places of magical transportation, while having this
- amulet in their possession. Others say a mortal must wear the amulet to
- obtain these powers. But verily, such power comes at great cost, to
- preserve the balance.
- -----
- It is said that thou mayst gain entry to Moloch's sanctuary, if thou
- darest, from a place where the ground vibrates in the deepest depths of
- Gehennom. Thou needs must have the aid of three magical items. The
- pure sound of a silver bell shall announce thee. The terrible runes,
- read from Moloch's book, shall cause the earth to tremble mightily. The
- light of an enchanted candelabrum shall show thee the way.
- -----
- In the deepest recesses of the Dungeons of Doom, guarding access to the
- nether regions, there standeth a castle, wherein layeth a wand of wishes.
- If thou wouldst gain entry, bear with thee an instrument of music, for the
- pontlevis may be charmed down with the proper melody. What notes comprise
- it only the gods know, but a musical mastermind may yet succeed by witful
- improvization. However, the less perspicacious are not without recourse,
- should they be prepared to circumambulate the castle to the postern.
- ----- ELBERETH
- The name of Elbereth may strike fear into the hearts of thine enemies, if
- thou doest write it upon the ground at thy feet. If thou maintain the utmost
- calm, thy safety will be aided greatly, but beware lest thy clumsy feet scuff
- the inscription, cancelling its potence.
- -----
-